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How to Go Anywhere (and Not Get Lost) : A Guide to Navigation for Young Adventurers

By: Contributor(s): Material type: TextTextPublication details: Workman Publishing, Inc New York 2021Description: 197 p color illus 21 cm PaperbackISBN:
  • 9781523506347
Subject(s): DDC classification:
  • 623.89 23
LOC classification:
  • VK559.3 .A73 2021
Summary: "From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"-- Provided by publisher.
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Holdings
Item type Current library Collection Call number Status Notes Barcode
Books Books GESM Library Main Library English Non-Fiction Secondary ENS 623 ASC Available New E2600255

"From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"-- Provided by publisher.

Ages 9-12 years Workman Publishing Co., Inc.

Grades 4-6 Workman Publishing Co., Inc.

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